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Spector.js ๋ฏธ๋ฆฌ๋ณด๊ธฐ

Spector.js ์ œ์ž‘์ž: BabylonJS

Easily explore and debug any WebGL context.

4.4 (18 reviews)4.4 (18 reviews)
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Spector.js is a WebGL debugger that you can use to debug any WebGL context (including WebGL2). It was tested with major 3d engines.

You will be able to analyze all information related to a frame alongside with an history of how the frame was built.

Command lists and associated visual states can be gathered to help find bugs or redundant information.
๊ฐœ๋ฐœ์ž ์˜๊ฒฌ
Please, do not hesitate to look at the website for help and report any issue on the github repository: https://github.com/BabylonJS/Spector.js .
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๋ฒ„์ „ 0.9.28์˜ ์ถœ์‹œ ์ •๋ณด
## v0.9.28
* Fix [BindAttribLocation parameter display](https://github.com/BabylonJS/Spector.js/issues/220)
* Fix [Scissor redundant calls on clear](https://github.com/BabylonJS/Spector.js/issues/215)
* Fix [Stencil command consistency](https://github.com/BabylonJS/Spector.js/issues/213)
* Fix [STENCIL_BITS is not displayed in stencil state](https://github.com/BabylonJS/Spector.js/issues/214)
* Add [spector.log support](https://github.com/BabylonJS/Spector.js/issues/171)
* Fix [Shader Type display](https://github.com/BabylonJS/Spector.js/issues/179)
* Add [Pixelated Texture on Nearest mag filter](https://github.com/BabylonJS/Spector.js/issues/107)
* Fix [Texture Display for texture arrays](https://github.com/BabylonJS/Spector.js/pull/224)
* Fix [texture capture with texStorage2D](https://github.com/BabylonJS/Spector.js/issues/227)
* Fix Search field in the UI.
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